The Beach House Crew – Full Character Proposition – The Maho Group

The Maho Group envisioned a brand-new family entertainment experience as part of the Sonesta Resort’s rebuild following the devastation of Hurricane Irma. They sought a cast of characters that would embody the vibrant culture of St. Maarten and engage guests across multiple platforms. Our task was to design, create, and implement a unique character lineup that would seamlessly integrate into …

character design for mascots, puppets and merchandise

Designing Characters for Theme Parks and Resorts

Designing characters for resorts, cruise lines and theme parks etc, can have some unique and specific challenges. We’ve had the pleasure of designing, developing, and workshopping characters for a number of high-end clients. When it comes to creating a character for a theme park or resort, the process often involves many iterations and tweaks. The goal is always to create …

from orignal legacy chaarcetr to a new modernised engaging mascot

Character Rejuvination – Koos at Roompot

Breathing New Life into a Beloved Mascot: The Rebirth of Koos Konijn When the massive resort company Roompot embarked on a major rebrand and expansion, they wanted to refresh and expand their family offerings—including a much richer character experience. At the heart of this transformation was Koos Konijn, Roompot’s long-standing and much-loved mascot. While Koos had been a cherished part …

concept and artworking

“Sketch” – Generating Artworks and Realizing a Character Across Different Platforms

Bringing Characters to Life—Everywhere We love helping clients make the most of their new character or cast of characters. It’s not just about designing a mascot—it’s about crafting a world where they truly belong. We can generate artworks to explore their story, personality, and how they naturally fit into the brand, ensuring they stay with families long after their visit. …

a screen ready tv hand and rod puppet squirrel by Chris Barlow

“Sculpt” – A Look at Building a Hand Puppet

What we mean by our ‘Sculpt’ Phase – is the phycial build and bringing the characters to life in the real world. Following on from the Scribble and Sketch phases, we take the designs and build them into real life characters in the form of puppets, mascots, statues, props, animations, and potentially toys and merchandise. This is where we get …